I was finally successful in finding a set of cable extension for my Rift, so I set up my living room for a full room scale VR experience using two sensors, to test out the tracking of the HMD and the Touch controllers.
I placed my sensors about 2 meters apart (6.5 ft) and since Oculus "Guardian" system is not available yet, I set up Steam VR Chaperone instead.
I've got some initial trouble in setting up Steam VR, at first the Touch controller was behaving strangely, but the second time I was successful.
I've played Valve's The Lab
for about an hour, and it was mostly fine, but I noticed that when facing completely opposite to the sensors, AS EXPECTED the Touch controllers tracking was quite poor, my body was often occluding the sensors and I find myself to raise my hands in order for the sensor to pick up the tracking again (see picture below).
The Headset had no problems, perfect tracking in every direction, even far away from the sensor. I could sit on my couch on the opposite side with no problems at all.
On a side note, I've got quite few problems while playing The Lab
. Sensors got disconnected a couple of times, The Headset got disconnected once, and I've got a couple of crashes.
Please note I have enabled ASW
in my registry, I don't know if this might be the cause, since I had no problem whatsoever while playing games from Oculus Home. It might have been a coincidence though, I need to do more testing.
Btw, sitting in the virtual couch in BigScreen
while sitting on my real couch was a really cool experience! tl:dr:
Tested room scale with Touch and two sensors. If facing in the opposite direction of the sensors, Touch have poor tracking. No problems with the headset.