I am having audio distortion problems in End Space - at least according to reviews and I am having difficulty tracking down why.
As far as I know I setup every correctly in Unity, using the right Unity version and the DSP buffer size set to Good. I have a S6 for testing and haven't had a problem with audio before, some reviews say it happens on a S7. The latest version of the game was built using Unity 5.4.1.p1 and uses the Oculus Audio plugin v1.0.4.
I tried updating to the new 1.1.1 audio plugin and have been testing the game with both Rift and a Gear VR builds and I can get some distortion problems in testing but I am having trouble in detecting why the distortion happens. I think it might be when there are too many audio sources?
Has anyone had problems with audio distortion and found some steps to track it down?