09-23-2016 02:27 AM
11-11-2016 02:19 PM
07-31-2018 08:41 AM
vrdaveb said:
You can do this by enabling the Run In Background player swtting and checking the OVRManager.isUserPresent property in an Update function. If the value becomes false, you will need to set VR.VRsettings.enabled=false to resume rendering to the main monitor. Another option is to add a Camera just for the main monitor whose tarfet eye is None (Main Monitor). But that will cost performance when VR is active. The reason we stop rendering to the headset when you take it off is to prevent burn-in. Unfortunately there is no way to globally disable that behavior yet, but it would probably only be feasible as a user setting.