I want to turn on/off the OVRCameraRig property Use per eye cameras to display stereoscopic or monoscopic video.
I want to use a single camera for both eyes in the menu and then turn on/off the Use per eye cameras option as needed.
If I enable this option in runtime, the gaze cursor's (OVRGazePointer) position is not in the center anymore, but half a way between the center and top border. If I enable this option in the object inspector, then the cursor works fine until disabling and re-enabling per eye cameras.
Do I need to switch OVRInputModule's Ray Transform object? If so, which one? At the moment I'm having it set to CenterEyeAnchor.