I'm trying to make a multiplayer application using Unity 5.4.1p1 with Oculus 126.96.36.1998075. Using Unet for network management and use OVRPlayerController prefab as spawn info > player prefab. Problem is, when i create a session and load first scene by clicking a button at lobby scene, center eye anchor transforms x rotation doubles somehow. If i click create session button on a panel (center eye rotation ~= x: 24 y:0 z:0), at the loaded level center eye x rotation becomes ~49. Meanwhile left and right eye cameras x rotations are ok (~24).
What can be the reason? What can be the solution?