11-20-2016 05:43 PM
11-20-2016 05:44 PM
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11-21-2016 10:12 AM
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11-21-2016 06:48 PM
Offset -0.1, -1
before CGPROGRAM, you may be able to offset any precision issues. (Full documentation on shader depth test offsets here: https://docs.unity3d.com/Manual/SL-CullAndDepth.html )
11-21-2016 10:26 PM
12-08-2016 06:39 AM
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