01-20-2016 10:46 PM
activityContext.Call("runOnUiThread", new AndroidJavaRunnable(() => {
toastExample.Call("showMessage", "This is a Toast message");
01-22-2016 02:03 AM
var scene: String;
var path: String;
var download: WWW;
function Start ()
{
download = WWW.LoadFromCacheOrDownload (path);
yield download;
// Handle error
if (download.error != null)
{
Debug.LogError(download.error);
return;
}
var bundle = download.assetBundle;
}
function Update ()
{
Debug.Log("Downloading"+download.progress);
}
01-25-2016 09:51 AM
11-23-2016 03:56 AM
Sonar-360 said:
I've build a simple java plugin and can start the native download manager in the background when the user hits the download button.
11-23-2016 09:37 PM
11-24-2016 02:58 AM