Im running into an issue where if I pickup a grabbable and swing it at a large phyics object, it hits and then judders.
For example a stick and a large ball:
If I swing a grabbable stick at the ball , the ball starts to move it then just stops. (like it is getting stuck)
But it only happens with held items
If I throw the grabbable object at the large ball it behaves correctly.
Im assuming its something to do with, the fact the object is parented to my grabber and that it ends up inside the ball for x frames and confuses the physics. But if thrown it separates from the hand and works like proper physics?
Drift VFX Visual, Virtual , Vertical
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