We are working on a project where we want to use the Oculus Camera to track the touch controllers, However. the camera will not be able to see the headset, we are going to mount the camera on the headset pointing outward to track the touch controllers. We need the positions of the touch controllers in the reference frame of the Tracking Camera. It appears that the Oculus SDK/UE4 integration seems to assume you always give the position relative to the headset. Is there any way to get the raw sensor data before the positions and orientations of the Touch Controllers are converted to headset-relative values?