I want to place colliders in my game world that line up with the edges of the rectangular play space to prevent interactive things from leaving it.
The Oculus SDK gives you access to the play area bounds as a rectangle, but it is not centered around the tracking origin in floor tracking mode. It seems like there is an arbitrary offset between the origin of the tracking space and the center of that rectangle, and I don't see any way to get it from the SDK.
We are not expected to get the vertices of the bounds and figure it out ourselves right? It seems like it would be tricky to reproduce the extents defined in the Oculus setup tool that way.
Sanzaru - Programmer