Welcome to the Oculus Developer Forums!

Your participation on the forum is subject to the Oculus Code of Conduct.

In general, please be respectful and kind. If you violate the Oculus Code of Conduct, your access to the developer forums may be revoked at the discretion of Oculus staff.

[RELEASE] Eruption (Platformer)

sorensilksorensilk Posts: 21
edited December 2014 in VR Jam 2015
Eruption!!

Built by myself and 4 other guys for the VR Game Jam (@zach, @abstractamcr, Nick, and Tom). Most of us were brand new to Unity and game development so it was a great learning experience. We were up until the deadline last night (2am our time) putting in final touches.

We figured most teams would make first person view games so we decided to mix it up with a 3rd person platformer. We think the end result really works well with the Rift. We placed obstacles above and in front of you to force the player to look around the level and not just stare straight ahead.

Not sure where development is going from here but we'd love feedback.

Video:


Downloads:
Windows - http://bit.ly/1c9Sp7e
Mac - http://bit.ly/15q92tq
Linux (untested) - http://bit.ly/1dIRWue

Game Description:
Deep in the bowels of a top secret building of S.T.Z.M. research facility a lab assistant works late into the night tending to their quadrant smears. In the lab next door things go horribly wrong with a timeline experiment and in an instant the lab assistant is sucked into the void and transported millions of years into earth's primordial past.

Our hero, dazed and confused, is shaken back into consciousness by a massive quake. Looking around they are surrounded by a harsh, unfamiliar, and unforgiving terrain. The ground shakes again and our hero looks around in time to see a massive volcano erupting in the distance. As the shockwave hits our hero’s fight or flight instincts kick in and they take off running for their life.

Eruption, is a 2.5D platformer designed to challenge the player to escape the hostile world they find themselves in and make it to safety. The user will be forced to look around and dodge incoming objects from all directions. Players will have to think on their feet running, jumping, and sliding in order to save themselves from almost certain doom.

The path to the end is never as easy as it seems.

Controls:
Left/Right - L/R Arrow keys or A and D
Slide - Down key or S
Jump - Space
(Beta) Zoom out - Ctrl

Comments

  • marchansenjmarchansenj Posts: 77
    Hiro Protagonist
    I survived and made it to the water. :)
    The graphics are amazing; it really looks nice. I also loved the sound loop! The slide mechanic gave me a bit of trouble but I understand it was cause I was moving to slow.
    Good Work.
  • AnanasAnanas Posts: 181
    Wilhelm scream, really? :D
    Great little platformer, it was great when you had to look for the approaching rocks flying from the volcano. Sound loop was catchy. I also liked the wiggling animations. I would like to see more of this!
  • danworlddanworld Posts: 127
    Art3mis
    This is one of my favorites. The evolution of the platformer really shows you that we're dealing with next gen games.
  • I survived and made it to the water. :)
    The graphics are amazing; it really looks nice. I also loved the sound loop! The slide mechanic gave me a bit of trouble but I understand it was cause I was moving to slow.
    Good Work.

    Thanks so much. The music was created by @abstractamcr. He did a great job.
    Ananas wrote:
    Wilhelm scream, really? :D
    Great little platformer, it was great when you had to look for the approaching rocks flying from the volcano. Sound loop was catchy. I also liked the wiggling animations. I would like to see more of this!

    Glad you enjoyed. We tried to make it engaging enough that you feel like you need to keep looking all over. The animations were all Nick. We may expand this into a larger game, we'll see...
    danworld wrote:
    This is one of my favorites. The evolution of the platformer really shows you that we're dealing with next gen games.

    Awesome! Glad you enjoyed. We were really hoping it would be a new take on platformers so I'm glad you liked it. The Rift isn't just for FPSes. :D
  • Thanks so much everyone for the kind words, and big shout out to @Cymatic Bruce, thanks for the great play thru on twitch. :mrgreen:
  • jokimazijokimazi Posts: 4
    NerveGear
    It's a shame I missed out on this gem when all the VR jam demos popped in. Amazing game guys! :)
  • @joklmazi Thanks for the kind words. We are currently working on building out more of the game. Assuming our jobs dont eat all of our time. :mrgreen:
  • QelricQelric Posts: 10
    Was this demo ever developed into a larger game? I just tried it and thought it was the best VR game I'd played. Really interesting to not be first person!
Sign In or Register to comment.