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How is lens distortion handled in Unity 5?

Anonymous
Not applicable
I noticed whenever I rotate my head in my own Unity app, I can see some kind of bending of the lines/structures. However, I don't see it in Dreamdeck or other apps downloaded from Oculus. Is that caused by lens distortion? If that's the case, how can I correct that?

Thanks,
MC
4 REPLIES 4

cybereality
Grand Champion
Moving to the Unity developers section. 
However, distortion correction is handled by the runtime. You shouldn't need to do anything in Unity.

Anonymous
Not applicable
@cybereality
I saw other people talking about that in this post. I guess the interface may have changed or so.

Have you happened to noticed any distortion like that in Unity? Any insights what might be happening here?

Thanks!

Anonymous
Not applicable
@cybereality
I went back and checked the app again. It looks like the distortion only happens when I disable positional tracking by unticking 'Use positional tracking'. Is there any way to fix that?

Thanks,
MC

Anonymous
Not applicable
@imperativity

Just messaged you the link. I wonder if it has anything to do with the head model not handled well when positional tracking is disabled. Rotating the head is supposed to give some translation as well right?

Thank you