I noticed whenever I rotate my head in my own Unity app, I can see some kind of bending of the lines/structures. However, I don't see it in Dreamdeck or other apps downloaded from Oculus. Is that caused by lens distortion? If that's the case, how can I correct that?
@cybereality I went back and checked the app again. It looks like the distortion only happens when I disable positional tracking by unticking 'Use positional tracking'. Is there any way to fix that?
Just messaged you the link. I wonder if it has anything to do with the head model not handled well when positional tracking is disabled. Rotating the head is supposed to give some translation as well right?