08-28-2013 04:51 AM
08-28-2013 01:21 PM
"OculusOptician" wrote:
It's working again, many thanks. Will post my findings shortly.
08-28-2013 09:25 PM
08-28-2013 10:43 PM
08-29-2013 05:45 AM
"Ananas" wrote:
I just started to think about the hydras; Because of the latency fast hand movements such as throwing stuff or swinging a sword might feel little clumsy. Could this be helped with a prediction of your hand movement? Just like Rift does with head-tracking. With fast swings the sword could be a little further ahead so that it feels more natural.
Could it be possible? I'm not a coder but just thinking of it.
08-29-2013 06:13 AM
08-29-2013 08:21 AM
08-29-2013 10:56 AM
08-29-2013 12:42 PM
"novahux" wrote:
Look neat, however i'm unable to get the hydras to initialize. the dll files are extracted to the correct spot.
Binaries\Win32\UserCode but its a no go, any suggestions ?
08-29-2013 09:54 PM
08-29-2013 10:37 PM
"360FOV" wrote:
8bit,
Do you know if the Sixense Motion Creator 2 or the Razor driver works best for this demo?