I'm integrating the Rift into our Vive project and I'm having trouble with our scenes looking too dark in the Rift. After some trial and error testing, I've found that this happens with single pass stereo rendering enabled. This is happening on Unity 5.4.2 and 5.5.0.
Obviously we would like to keep single pass stereo rendering enabled for performance reasons. Is this feature supported on the Rift?