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GeorgeCristianTudor said:
Hi,
I know it is not recommended for performance reasons but I was kind of hoping to have it in anyways.
On the GearVR version of our game, we pretty much manage to have 60FPS even with MobileHDR enabled. What hits us really hard performance-wise is the draw call count. We have to do all sorts of static actors merging in order to reduce draw calls otherwise the static actors drawing time takes 8ms or more per frame. Was hoping multi-view would help with this.