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[solved] --IMPORTANT-- UNITY avatar remote loopback not working - need feedback from avatar team

Yoirgl
Expert Protege
hey guys.

Desperate by the removal of the custom pose system with 1.14  and 1.15, we decided to go have a look at the remote loopback as you guys created it.
But even on the demo scene it's quite bad.
it has a delay of 0.5 seconds at start and if you turn off packet recording and back on, synchronisation seems totally off.
Would it be possible to please put back the custom controls on our character's pose of 1.13 and removing the "black box" of IntPtr ovrNativePacket which doesn't make any sense ?
Why denying us access to poseframes and custom updates of the avatar ?
Why changing  OvrAvatarPacket class ?
Please do something about it. We would really like to use oculus avatar system but clearly this is not working and from what we've been reading we're far from being the only ones having both those issues (consider contacting MikeF about it too)
Can we expect a more customizable avatar pose transfer in the future or do you plan on keeping it the way it is ? It's important for us to have that information because if avatar start being unusable for us we need to spend a lot of time coding an alternative.

Please send us a bit more information.

Yoirgl.
http://unwise.software/
11 REPLIES 11

MikeF
Trustee
Awesome, thanks guys!

zapfanatic
Honored Guest
Hi guys,

in case someone needs avatar recording functionality in 2019, you are welcome to check out our (VR Labs) free tool for recording and playing back Oculus avatars:

https://medium.com/telerik-ar-vr/motion-recording-for-oculus-avatars-game-objects-in-unity-with-vr-l...