Hi Oculus team.
First of all, thanks for your last update, I do like the new features you added into your audio engine.
I experiment a bug due to the reflection engine.
When an audio source is above attenuation range min with reflections enable, the beginning of the sound is played without attenuation for few milliseconds (90% of the time), it sounds like a short "glitch".
I've done different tests to be sure it was not due to wrong settings from my side, it seems that no.
This issue was already here with the precedent version but it was happening less often.The way to reproduce it:
-Audio sources with the Oculus attenuation enable
-Set the listener further than the min attenuation value
-If I disable the reflections, these glitch are not present anymore.
-If I use a Wwise curve for the attenuation, the glitch are not present anymore.
There is a link with an example captured from the engine:https://drive.google.com/open?id=0B6w6yQ3zwaRTZHVNRU9pYjZmNkEI'm using:
-Oculus audio sdk 1.1.5
Thanks in advance.