We use Unity 3D to develop, and we have found oculus touch will be identified as Xbox controller, which causes it to fail to respond to its own events. For example, when we only connect touch without XBOX controller, touch trigger has no response. Is there a solution to this problem?
When touch and Xbox controller are connected to the computer at the same time, all of the touch buttons work properly.
Unity v5.5.0f3, Oculus Utilities v1.13.0, OVRPlugin v1.10.0, SDK v1.16.0.
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:535)
Operating system is Windows 10