08-09-2017 01:39 PM
09-13-2017 11:04 PM
christian_svr said:
Interesting find! It was your AnswerHub question that eventually led me to the root of my problem too. So thanks for that!
So I just noticed that WidgetComponent's have a Timing Policy setting. By default, it's set to "Real Time". Have you tried setting it to "Game Time"?
There's also the Redraw Time setting. That seems even more promising! Maybe they could be used to fix your problem.
09-15-2017 06:38 AM
09-16-2017 01:10 AM
09-23-2017 04:29 AM
09-25-2017 10:34 AM
redhill71 said:
This issue is also not fixed in Unreal 4.18 preview.
10-06-2017 11:05 AM
10-09-2017 08:54 AM