Hi all, I have searched thoroughly for insight into this topic but to no avail.
Can't see hand meshes or touch controllers in Unity editor nor .exe build.
- I've included the shaders from OVRAvatar>Content>Materials in "always included" within Unity's graphics settings. I also adjusted their #included paths and placed them in my own project's Resources file.
- Double-checked that OVR SDK was up to date.
- Both OVR Camera Rig and OVR Avatar prefabs are in the scene.
- Oculus detects Touch Controllers when in play mode insofar as they impact the edge of my play space (blue grid is distorted and a "hole" appears when I put my hand through it).
Oculus Utilities v1.15.0
No error messages of any kind