This is a workflow-related question. While I'm developing my Gear VR app in Unity, can I use the VR controller directly within the editor on my PC when running? This would be much more convenient and speed up iteration time than having to constantly build the APK, install onto the phone, and test it there whenever I want to test some interaction-related changes.
In case this isn't possible, what's the next best solution to reducing my development iteration time when using the controller? Is it possible to emulate it by pairing the phone to the PC, kind of like how Daydream's motion controller emulator works? Or should I just emulate both head and hand orientation with keyboard WASD keys and the mouse, respectively?
S7 Exynos Nougat. 2017 Gear VR. Public test channel.