I'm trying to implement the matchmaking functions of the Platform SDK in Unity. When using my developer account as the login the SDK responses seem normal as per the documentation. What I need to know is how would I go about creating two instances of the app to create a room in one instance and try connecting to it in another.
So I'm able to connect to the room and get a UserList using the unity editor and a build of the app but can't connect to the other user. Now, when I send the Platform.Net.Connect() there's no response. Have you had any success beyond creating rooms with this method?
I am having a similar issue when testing simple quickmatch matchmaking in Unity. I use the Standalone credentials and have tried my personal oculus login as well as test users (created on the oculus developer dashboard). My question here is do I need to upload the build as an Alpha Version to the Oculus Store to test the matchmaking or can I just use a Standalone build + the Unity Editor window?
Figured it out! So you can test with a standalone build and the editor window (no uploading to the developer portal required). The trick is that you have to create a test AND add the test user to the Member Management > Developers Section on the Oculus developer portal.
Now moving onto create designated spawn locations for users when they join a match.