I'm wondering about best practices for disabling "Oculus Home" functionality in my Unity app.
I'm building a Desktop PC Oculus/Touch demo app in Unity that will be deployed exclusively in-store for shoppers to try. We want our shoppers to experience only our app, and so we're trying to lock down the device in a "kiosk" mode. The app will not have to be Oculus certified, since it will not be released in the app store, and builds will be generated locally. Does anyone have advice on how to accomplish this?
Potential implementations I've considered. (Not sure about feasilbility):
- Override the reserved "Home" button on the Touch Controllers.
- DNS block the Oculus store, to prevent purchases.