08-09-2013 06:46 PM
08-14-2013 08:19 PM
08-18-2013 05:47 PM
08-28-2013 12:55 PM
10-04-2013 09:48 AM
10-06-2013 02:23 PM
10-07-2013 07:35 AM
"eelkin2000" wrote:
@DarkJames
Unfortunately we do not have experience with Unity IK system. For our demo we are using UDK. I would imagine the techniques should be the same. Play around with different IK solutions that are provided for you. CCD is a good start. You will notice that your joints might bend in wrong directions. Combination of joint constraints on the skeleton and other IK solutions layered on top will provide you with a decent solution. For example a point constraint on the elbow layered on top of CCD will simulate arm rotation pretty well.
Good luck. Be prepared for endless tweaking.