Im wanting to store game/app specific player data for when the player come back and plays again. In particular stuff like preferences and stats. So Im mainly storing numbers and strings.
Is this what cloud storage is for? If so are there any tutorials examples of doing so using Unity and Platform?
Drift VFX Visual, Virtual , Vertical
Want 970GTX on Macbook for good FPS?https://forums.oculus.com/viewtopic.php?f=26&t=17349