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I wrote a guide: How To Build an App for the Oculus Go From Start To Finish (with Unity)

Last week my company held it’s first ever internal hackathon. As soon as I heard about it, I signed up and knew exactly what I wanted to build — a VR experience for my shiny new Oculus Go. Long story short, building for the Go wasn’t as straightforward as I had hoped, but by the end of the 24 hours I had gotten it figured out and had my app built! So here’s a thorough end to end guide of how to develop for the Go, which should cover and eliminate all the bugs I experienced so you don’t need to worry about them :


Comments

  • gotgalfgotgalf Posts: 48
    Brain Burst
    Nice!
    Many thanks.
    I hope that somebody writes a guide to native apps, too.


  • tmektmek Posts: 103
    Hiro Protagonist
    Would love to see something like this for Unreal Engine too :)
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