simulaneous control of multiple Go headsets — Oculus
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simulaneous control of multiple Go headsets

RusRus Posts: 1
NerveGear
Is there currently a way to control the playback of locally stored VR video files simultaneously on multiple Go headsets?

Comments

  • aweidenhammeraweidenhammer Posts: 19
    NerveGear
    I imagine you would have to make a networked game in either Unity or Unreal.  These engines have built-in support for networked gaming via the Oculus Online Subsytsem.  You would have to build a game where players entered a shared level and events were triggered on all client devices at the same time.  
  • rupertrupert Posts: 46
    Brain Burst
    @Rus We have developed an application for exactly this use case. Let me know if you are still interested and I can include you in our beta programme.
  • dan1eln1el5endan1eln1el5en Posts: 1
    NerveGear
    I'm interested in this as well.
  • NormarkNormark Posts: 14
    NerveGear
    Hey Rupert
    I´m very interested to be included in the beta, we have 30 Oculus Go devices and want to have an audience view a 360 video simultaneous, controlled from a PC
  • rupertrupert Posts: 46
    Brain Burst
    @dan1eln1el5en and @Normark

    Sorry for the delay getting back to you. We have started trialing the product now. Send me your emails and I'll add you to the beta channel: rupert.rawnsley@avantiseducation.com


  • NiqNiq Posts: 20
    Brain Burst
    We developed a comercial system that uses OSC messages to trigger video on several devices at once. PM and I can give you a quote
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