05-23-2018 01:12 PM
05-24-2018 11:21 AM
05-24-2018 11:28 AM
moulder6 said:
Right now this requires a lot of extra work, and unfortunately, because Unreal for GO/GearVR requires u to work in LDR, it ends up looking rather bad.
05-24-2018 01:17 PM
motorsep said:
moulder6 said:
Right now this requires a lot of extra work, and unfortunately, because Unreal for GO/GearVR requires u to work in LDR, it ends up looking rather bad.
I can assure you that bloom looks good in LDR, at least on PC.
05-25-2018 03:19 PM
01-20-2019 04:17 AM
01-20-2019 04:00 PM
Mohammed_hashim said:
Hey @motorsep did you able to get bloom effect without enabling mobile HDR ? i can't find documentation mentioning bloom require mobile HDR or not.
01-22-2019 04:24 AM
motorsep said:
Mohammed_hashim said:
Hey @motorsep did you able to get bloom effect without enabling mobile HDR ? i can't find documentation mentioning bloom require mobile HDR or not.
There is no docs for that. Changes have to be made to engine's rendering code (and shaders). That being said, no solution is available.
02-08-2019 02:20 AM
02-08-2019 03:28 AM
Since the elements that glow on my game is movables and its a lot I doubt I could do that without huge performance loss. but that's a great idea I will try it later and see if I could make it work.
aussieburgerVR said:
Yep MobileVR hardware is still not good enough for mobile HDR projects
You can make some fake bloom effects using transparent/additive material sprites depending on your project - doesn't look as good of course but can be a 'cheap' workaround