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How to change the Control-Display ratio between the touch controller and Avatar VR hand ?

If I move the controller one unit the Avatar hand should move 2 units.
This was mentioned in the document
"Maintain a 1:1 ratio between the movement of the user’s controller in the real world and the movement of the virtual representation. This can be rotational or translational movement in space. If you choose to exaggerate the user’s movement in VR, make it so exaggerated (e.g. 4x) that it is readily obvious that it is not a natural sensory experience."
How to make it 4x exaggeration in unity3d?

Answers

  • NinjaGaijinNinjaGaijin Posts: 154 Oculus Staff
    @dora Thanks for posting. I've reached out to the avatars team for a solution. I'll update you here once I get a response.
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  • doradora Posts: 6
    NerveGear
      @NinjaGaijin,  Thanks, Look forward to hearing the solution.
  • doradora Posts: 6
    NerveGear
    @dora Thanks for posting. I've reached out to the avatars team for a solution. I'll update you here once I get a response.

  • doradora Posts: 6
    NerveGear
    Hi  @NinjaGaijin Did you happen to reach out to the avatar team for a solution. Thanks
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