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Oculus Avatars on Vive/WMR

I like the Oculus Avatars and would like to use them for my Oculus users but I don't want to limit my applications to Oculus devices.

I understand the Avatars are now intended to be cross-platform but I can't find any information on how you would implement Avatars for a Vive HMD and controllers. The Avatar SDK has utilities for hooking up the Touch controllers to the Avatar hand models. Is there any advice/libraries/tutorials anyone has about utilising the Avatar SDK to hook the hand models into other VR input devices? or a similar library or set of tools? or am I stuck working with the raw models?

Comments

  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    Hey there. Cross platform isn’t quite out the door yet, but we’re working on it and glad to see you’re interested. We’ll be sharing more on this soon.
  • spacefrogspacefrog Posts: 55
    Hiro Protagonist
    edited June 2018
    Ross_Beef said:
    Hey there. Cross platform isn’t quite out the door yet, but we’re working on it and glad to see you’re interested. We’ll be sharing more on this soon.
    Does this apply to the Platform Services too ? Like eg P2P, Room/Invite, Voip etc functionality outside of the oculus world ?
    This would give those services a tremendous boost, to be able to invite eg NonVR users to Avatar/Voip sessions ( they of course would have to join in a lame, nonVR environments on their tablets, desktops etc... ). This is especially interesting for mobile( tablet and phone ) space.  This might provide some hooke to lure them into VR finally ...
    Or is crossplatform in that regard only meant to be VR Cross platform ... ?
  • Heaney-555Heaney-555 Posts: 117
    Art3mis
    No, it will be for Avatars only.

    Oculus Platform is Oculus Platform.
  • morfainemorfaine Posts: 4
    NerveGear
    > Cross platform isn’t quite out the door yet, but we’re working on it

    Thanks for the update. I hadn't heard anything for sometime so wasn't sure if it had been released unknown to me or was still being worked on at all. I look forward to hearing more.
  • marineversemarineverse Posts: 21 Oculus Start Member
    Really looking forward to Avatar SDK support on other platforms as well! 
  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    Hi @marineverse and @morfaine  - wanted to update this thread to share that we've landed license and support for PC cross platform avatars, meaning you can use the SDK beyond the oculus platform.

    It's early days, but the intention is that for now you can at least allow Oculus users to have their avatar in a shared environment with a non-Oculus user (e.g. show up on a game that is cross platform). 

    We've provided 12 'default' avatars (gamut of outfits, shin tones and gender) which can be utilized as a default selection for Non-Oculus users, for now. Ultimately, though, we're working out how to allow non-Oculus users more ability to personalize something, and allow developers more ability to change up the avatars in-app. So stay tuned :-)
  • morfainemorfaine Posts: 4
    NerveGear
    edited September 2018
    Thanks for the heads up @Ross_Beef
    Will start investigating.
  • marineversemarineverse Posts: 21 Oculus Start Member
    Great, thank you!
  • NeontopNeontop Posts: 225 Oculus Start Member
    Hello @Ross_Beef , are the 12 avatars Will Also be avalaible for ue4 ?

  • Ross_BeefRoss_Beef Posts: 170 Oculus Staff
    Hey @Neontop - the 12 IDs can be used, yes. We’re still working on pulling the sample together for UE  
    (Locally Linking the avatar dll that’s normally packaged with our runtime) 
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