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DistanceGrabber Hands Lag behind A moving OVRPlayerController

Hello,
I am having a problem syncing my hands with the player that is moving around the game via an OVRPlayerController.
I have placed both hands as children of tracking space. and when i am not moving via the playercontroller both hands work great. However, when i push the left thumbstick forward and start moving, my right hand will "Freeze" and no longer move with the controller. It will just stay where it was relitive to the Player. The left hand works fine and is able to move around while the player is moving. 

Both hands are other than their left/right models and refrences to the L/R controllers. So I am very confused why they are behaving differently.

Thank You

Comments

  • imperativityimperativity Posts: 3,587 Valuable Player
    Hi,

    Welcome to the Oculus Developer Forums.

    Does this behavior occur in other applications? Make sure your sensors are setup correctly and your battery level is OK in the controller that is not behaving correctly.

    If all is well, can you provide a project for me to review to see if this functions correctly on my end?
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