07-10-2018 05:53 AM
07-10-2018 07:24 AM
07-10-2018 08:39 AM
07-10-2018 11:16 AM
07-10-2018 01:21 PM
MikeF said:
It means you need some sort of onscreen element that isnt locked to the player's head movements.
So if you put some sort of worldspace UI element infront of the player it should pass that test
07-10-2018 01:26 PM
07-10-2018 01:32 PM
MikeF said:
It might be an issue with not displaying the first frame within 4 seconds then. Either way i've heard of this test failing for some people but submissions going through ok
07-10-2018 01:33 PM
07-20-2018 12:41 PM
It means you need to show a splash screen to the user if your app takes a while to load. The Oculus SDK has splash screen functions built into UE4
wirelitesoft.dev said:
So i'm about to submit my first game for review and I'm using unreal engine to build it. what exactly is a non-headlocked layer?
I can't seem to find what exactly this mean.
from the vrc validator page I see this: Your app must launch into VR within 4 seconds and display a non-headlocked layer.
08-20-2018 02:26 AM
aussieburgerVR said:
It means you need to show a splash screen to the user if your app takes a while to load. The Oculus SDK has splash screen functions built into UE4
wirelitesoft.dev said:
So i'm about to submit my first game for review and I'm using unreal engine to build it. what exactly is a non-headlocked layer?
I can't seem to find what exactly this mean.
from the vrc validator page I see this: Your app must launch into VR within 4 seconds and display a non-headlocked layer.