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Run / debug a build from Unity to Oculus Go live over USB?

mosesoakmosesoak Posts: 6
NerveGear
I've gotten the procedure outlined in the docs working: make a build from Unity, install it using adb, open it on the Oculus Go headset. It works!

However, that's a prohibitively slow workflow. I need a way to press Run in Unity and see the app launch in the headset, like I can using a non-mobile VR platform.

If that's not currently possible, how is one supposed to develop apps for the Go? Is there some way to simulate the VR environment within Unity without using a headset? Or, should I develop using a full Oculus or Vive and then convert it for mobile as a final step? I don't feel it will be practical to have to make and transfer a build and navigate the menu system every time just to try my latest changes.

Thanks in advance
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Comments

  • mosesoakmosesoak Posts: 6
    NerveGear
    @imperativity Thanks for the reply. I'm new to Go development and hadn't discovered that you can do Build & Run from Unity. (Not sure if the docs mention that point, I found it from a Gear VR source.)
  • adam.gray.397adam.gray.397 Posts: 6
    NerveGear
    edited July 2018
    @imperativity would you mind expanding on your comment above or linking some documentation on how to use this feature? I can't seem to find anything on Gear VR emulation for the Rift.
  • adam.gray.397adam.gray.397 Posts: 6
    NerveGear
    @imperativity That's awesome to know. Thanks for the info!
  • adam.gray.397adam.gray.397 Posts: 6
    NerveGear
    @imperativity would you mind expanding on your comment above our linking some documentation on how to use this feature? I can't seem to find anything on Gear VR emulation for the Rift.
  • adam.gray.397adam.gray.397 Posts: 6
    NerveGear
    @imperativity That's awesome. Thanks for the info!
  • adam.gray.397adam.gray.397 Posts: 6
    NerveGear
    @imperativity would you mind expanding on your comment above our linking some documentation on how to use this feature? I can't seem to find anything on Gear VR emulation for the Rift.
  • adam.gray.397adam.gray.397 Posts: 6
    NerveGear
    @imperativity That's awesome. Thanks for the info!
  • HeyBishopHeyBishop Posts: 18
    NerveGear
    @imperativity, is there any intention to one day emulate directly on the Go like you can with the Daydream? I don't have the Rift, nor will I afford it anytime soon. 
    I'm considering bailing on developing for Oculus because it's so much harder without the ability to preview.
  • HeyBishopHeyBishop Posts: 18
    NerveGear
    @HeyBishop

    There is intent on our end but not anything that will happen near term. This is a conversation I've been driving internally for some time.
    I'm really pleased to hear it.
    Thank you for your swift response! 
  • alexribinalexribin Posts: 9 Oculus Start Member
    Hi,

    Is there some way to simulate the VR environment within Unity without using a headset?

    Unity has built in emulation that allows you to preview your mobile builds using an Oculus Rift. This is the best method for mobile-based development iteration at this time.

    Is there anything similar for Unreal Engine?
  • Micki0001Micki0001 Posts: 1
    NerveGear
    I’m digging the Go because the deployment workflow is super easy. Any chance we might see build run preview on the Quest, if not for the Go? I’m already planning to move up to the Quest, for a host of reasons (IPD adjustment, 6doF, etc) and this capability would really really round it out well. Thanks for creating such a solid platform in the Go, and thanks for the bold design ideas you are likely trying desperately to include in the Quest!
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