#VRDevStories - Weekly Developer Question (7/27) — Oculus
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#VRDevStories - Weekly Developer Question (7/27)

NinjaGaijinNinjaGaijin Posts: 188 Oculus Staff
edited August 2018 in General Development
Every Friday, we toss a question to our developer community through the Oculus Developers Twitter account to get some fun and insightful thoughts into the experiences of a VR developer.

Last week, our question was: "What do you still find challenging in your VR development process?"

Some response highlights are:
"Getting lighting to work consistently (ie. even look close to the same) between Rift and mobile while respecting the different performance envelopes."
"Designing a "no buttons nor triggers" user interactions & have the user learn them without any kind of menus, text or tutorial."
"Not having instant preview in Unity for Oculus Go. Would help a ton with iteration."
This week's question is: "What is your favorite modern VR innovation, and why?"
If you need immediate help or want additional support/context on an issue you are having with our platform or integrations:

1. Gather any and all logs, screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.)
2. Please submit a ticket here (include what you've gathered in step 1).
3. Tag me @NinjaGaijin once you have done so!
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Comments

  • daeyahdaeyah Posts: 14
    NerveGear
    To make VR look like glasses and to have as many designs in them as possible.  Unfortunately, one design does not fit all as there are 9 face shapes in the world.  I wish there was as option for colours but I assume that black and grey are the most prevalent colours which are popular. 
  • daeyahdaeyah Posts: 14
    NerveGear
    edited August 2018
    Where are your demo stations in UK?
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