Every Friday, we toss a question to our developer community through the Oculus Developers
Twitter account to get some fun and insightful thoughts into the experiences of a VR developer.
Last week, our question was: "What do you still find challenging in your VR development process?"
Some response highlights are:
"Getting lighting to work consistently (ie. even look close to the same) between Rift and mobile while respecting the different performance envelopes."
"Designing a "no buttons nor triggers" user interactions & have the user learn them without any kind of menus, text or tutorial."
"Not having instant preview in Unity for Oculus Go. Would help a ton with iteration."
This week's question is: "What is your favorite modern VR innovation, and why?"