06-06-2018 07:59 AM
08-22-2018 08:35 AM
Cykyria said:
So I tried the 4.20 Oculus Github fork today and this is still happening. Was that fixed and I need to change some settings, or do we have to wait for 4.21?
08-22-2018 08:48 AM
1. Enable Mobile Multiview and Support OpenGL ES3.1
2. Launch on Oculus GO (User reports same behavior on GearVR and Daydream)
Result: Occlusion is mostly reversed (many objects not rendered until you look away)
08-22-2018 08:51 AM
08-22-2018 09:37 AM
08-23-2018 12:56 AM
08-23-2018 06:15 AM
Cykyria said:
that's a pitty 😞will use 4.19 then until it's fixed (hopefully) in 4.21...
08-23-2018 07:47 AM
08-29-2018 01:46 PM
aussieburgerVR said:
I'm really hoping Epic fixes this in 4.21Still it makes sense to use 4.20 for the other improvements. Occlusions can be disabled in your project settings so you are not blocked by this bug in the meantime 😉
08-30-2018 05:37 AM
motorsep said:
aussieburgerVR said:
I'm really hoping Epic fixes this in 4.21Still it makes sense to use 4.20 for the other improvements. Occlusions can be disabled in your project settings so you are not blocked by this bug in the meantime 😉
Do you think that's the fix: https://github.com/EpicGames/UnrealEngine/commit/1c2332aba36cee3e5805668965dbcae8053e33ac ?
08-30-2018 06:17 AM