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Oculus Avatars on Vive/WMR

morfaine
Honored Guest
I like the Oculus Avatars and would like to use them for my Oculus users but I don't want to limit my applications to Oculus devices.

I understand the Avatars are now intended to be cross-platform but I can't find any information on how you would implement Avatars for a Vive HMD and controllers. The Avatar SDK has utilities for hooking up the Touch controllers to the Avatar hand models. Is there any advice/libraries/tutorials anyone has about utilising the Avatar SDK to hook the hand models into other VR input devices? or a similar library or set of tools? or am I stuck working with the raw models?

10 REPLIES 10

Ross_Beef
Heroic Explorer
Hey @Neontop - the 12 IDs can be used, yes. We’re still working on pulling the sample together for UE  
(Locally Linking the avatar dll that’s normally packaged with our runtime)