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[4.20.2 Binary ] APK Validation Failed ! Oculus SDK version is not 1.0 or newer.
on some guideline fields , documentation asks to check and some other to have unchecked the REMOVE OSIG, on our package only works with unchecked, but still get the same error when uploading on store
what i do not get is that, there is no option to build the apk either for GearVR or GO, as i guess it's like that both share the same setup. So choosing Platform is made with apk submission setting?
By Checking REMOVE OCULUS SIGNATURE FILES FROM DISTRIBUTION : i get a package error and it FAILS, ONLY WORKS with UNCHECKED... i hope this info will make it more clear...
You need to tick: "Package Game Data inside .apk" in the android settings you showed - that might fix it.
and to answer your question:
"what i do not get is that, there is no option to build the apk either
for GearVR or GO, as i guess it's like that both share the same setup.
So choosing Platform is made with apk submission setting?"
It appears the error is due to trying to build your app as 64bit. Our Platform SDK, and by proxy the entitlement check, is not 64bit compatible. Is it a requirment that your app be 64bit, or can you build as 32bit?
Regards,
John (juanoldinho) Oculus Developer Support
ARM64 -> ARM7 solved my issue :-:smile: THANK YOU!!!
Comments
what i do not get is that, there is no option to build the apk either for GearVR or GO, as i guess it's like that both share the same setup. So choosing Platform is made with apk submission setting?
https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-unreal-gsg/
[am sorry for flooding this post, am trying to give more info]
to add we are using Codework R7, but i dont think this matters, as we also build with R7 on GooglePlay
Regards,
John (juanoldinho)
Oculus Developer Support
ARM64 -> ARM7 solved my issue :-:smile: THANK YOU!!!