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Planes with Mesh Renderer from prefab not showing on oculus go

DannyDan2468DannyDan2468 Posts: 3
edited September 2018 in Unity Development
Hello everyone,
as stated in the question, I have a big problem that all the objects that are instantiated from a prefab during runtime, are not showing up in the scene on my oculus go. Previewing the scene inside the editor, everything is rendered normally.
When I drag the same prefab directly into the scene, its also showing when running on my device. I have no clue whats causing this, but I hope that any1 can help me solve this issue.


Best Answer

  • DannyDan2468DannyDan2468 Posts: 3
    edited September 2018 Accepted Answer
    Ohoh, I just solved this issue. It was all my fault. I just had the idea to debug the scene on the device and found out, that I used wrong code inside my script. I was checking for playerprefs that are not set correctly. ;)

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