Hello,
I would like to be able to emulate the headset while developing in Unity, so I don't have to build to a device whenever I want to test. However, the OVR Headset Emulator doesn't move the view in the Game panel during play mode. The values of Head Pose Relative Offset Rotation are changing in the script, but I can't move the camera around to look at different things or interact with the UI. I have tried using Unity 2018.2.7, 2018.2.2, and 2017.4.11, and Oculus Integration 1.29.
Am I missing something? Has anyone else encountered this?
Thank you kindly.
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should be as simple as dropping a OVRCamerRig into the scene - no ?
Anyways, i can see the "HeadPoseRelativeOffsetRotation" on the OVRCameraRig change in the inspector, when the corresponding keyboard keys are pressed and i move the mouse, but the camera does'nt rotate accordingly The values do not change if i disable the headset emulator script. So should be doing the right thing imho ...
My versions are Unity v2017.4.11f1, Oculus Utilities v1.29.0, OVRPlugin v1.29.0, SDK v1.30.0.
Using version 1.29
Any idea what could be wrong @NinjaGaijin?
Note: I'm running Unity 2019.1.7f1
I couldn't find any download link
If only Oculus monitored these forums, they might pick up on these things. (Prove me wrong Oculus, prove me wrong!)