Hey, I've been using the Oculus Audio SDK in my project for the past few days and it's been working perfectly however yesterday I had a few crashes but today it is now crashing every time I hit play in the editor, playing a build is fine though. I've attached two error log files which reads "AudioPluginOculusSpatializer.dll caused an Access Violation (0xc0000005) in module AudioPluginOculusSpatializer.dll at 0033:55a2754a." I'm using Unity 2017.4.7f1 and Oculus Audio 1.29.0. I've also been using Oculus Audio in a small testing project and haven't experienced any crashes there. Sending my project isn't really an option.
Hey @imperativity, I've managed to create a project that that reproduces the issue. I've figured out that it crashes after I re-bake a scene in Unity. So I can continue development in my main project as long as I don't re-bake the scene which I need to do. Perhaps deleting the light mapping folder first may fix it. I'll private message you a link to the project download when I have it ready.