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[Oculus GO] Audio Spatialization

REALITY_AGENCY
Explorer

Oculus GO Audio Spatialization



Explanation :


Using Unreal Engine 4.20.3 from Oculus Github fork, I tried to implement a spatialization scene using Resonance from this tutorial from Google but I didn't managed to get it working on Oculus GO.

Tried many different approches, including :
  • FMOD plugin -> Same null;
  • Oculus Audio plugin -> null;
  • Steam Audio -> null;
  • Resonance plugin from Google -> null;
  • All kinds of sound attenuation -> null;
But nothing seems to be working.

Although the distance audio fade-in and out when the audio source is far or near from me, the sound doesn't pan left and right as it should (Which is working on Oculus Rift).

I don't know if I'm doing something wrong, but I spoke about it on the Unreal Slackers Discord and it looks like I'm not the only one getting no result from Oculus GO HMD with audio spatialization.

P.S. : The result remains the same using original Unreal Engine 4.20.3 version.

4 REPLIES 4

vr_marco
Protege
Hi Josh,
I found out that using the Resonance Plugin requires a specific setup sequence for the Audio Source. It is fully described here: https://developers.google.com/resonance-audio/develop/unreal/getting-started
I am unable to try it out at the moment as I am traveling without my dev system.
Cheers,
Marco.

Minimalistiker
Explorer
Anyone tested the Resonance Plugin with the Oculus Go?

Minimalistiker
Explorer
For people with the same problem:
My problem has been a wrong installation of FMOD plugins, you have respect following requirements in order to get the Spartializer plugin for Oculus go in Android, Unreal and FMOD running https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/deployment.html#/

Also you need to keep in mind the plugin installation process: https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/plugins.html#/

Now Directional sound works for me in Unreal, Oculus go and FMOD!