Using Unreal Engine 4.20.3 from Oculus Github fork, I tried to implement a spatialization scene using Resonance from this tutorial from Google but I didn't managed to get it working on Oculus GO.
Tried many different approches, including :
FMOD plugin -> Same null;
Oculus Audio plugin -> null;
Steam Audio -> null;
Resonance plugin from Google -> null;
All kinds of sound attenuation -> null;
But nothing seems to be working.
Although the distance audio fade-in and out when the audio source is far or near from me, the sound doesn't pan left and right as it should (Which is working on Oculus Rift).
I don't know if I'm doing something wrong, but I spoke about it on the Unreal Slackers Discord and it looks like I'm not the only one getting no result from Oculus GO HMD with audio spatialization.
P.S. : The result remains the same using original Unreal Engine 4.20.3 version.
Hi Josh, I found out that using the Resonance Plugin requires a specific setup sequence for the Audio Source. It is fully described here: https://developers.google.com/resonance-audio/develop/unreal/getting-started I am unable to try it out at the moment as I am traveling without my dev system. Cheers, Marco.
For people with the same problem: My problem has been a wrong installation of FMOD plugins, you have respect following requirements in order to get the Spartializer plugin for Oculus go in Android, Unreal and FMOD running https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/deployment.html#/
Also you need to keep in mind the plugin installation process: https://www.fmod.com/resources/documentation-api?page=content/generated/engine_ue4/plugins.html#/
Now Directional sound works for me in Unreal, Oculus go and FMOD!