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Anyone using Carmack vr5kplayer tool?

1Pac
Protege
Hi all, any of you have any experience producing content for the GO using Carmack's dynamic 5k video tool? We've been working with it to "port" some RIFT vr experiences to Go (creating a passive, video-based version) and have been running into a few issues related to GO memory limits, with .apks crashing out with videos longer or at higher bitrates than a certain level, audio looping broken etc. Anyone else run into similar issues or figured out any workarounds?

We ended up getting 5k source clips at 27000 kbps working up to ~ 1:50 in length, but anything longer/higher in bitrate ends up creating an .apk that is >800mb and crashes on launch.

Android logs say I'm running out of memory, though I'm unsure how the henry5k experience and Felix and Paul Jurrassic Park apps (both made with this tool) are getting around this, each being much longer/greater in size.
6 REPLIES 6

1Pac
Protege
Bump, I guess not?

valleejulien
Honored Guest
Hello,
did you saw this article :smile:
Oculus Go now allows 5.7K video
https://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-tool

julien :smile:

valleejulien
Honored Guest
Hello,
did you saw this article :smile:
Oculus Go now allows 5.7K video
https://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-tool

Its work great on oculus go
julien :smile:

valleejulien
Honored Guest
Hello,
did you saw this article :smile:
Oculus Go now allows 5.7K video
https://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-tool

Its work great on oculus go
julien :smile:

1Pac
Protege


Hello,
did you saw this article :smile:
Oculus Go now allows 5.7K video
https://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-tool

Its work great on oculus go
julien :smile:


Haha, I don't think posted the right link, that redirected to here!

I have seen a couple of things about that, though it's 5760 x 2880 at 30 fps, which is 16,588,800 pixels, while Carmack's 5k player tool uses a base resolution of 5120x5120 at 60fps, which is a raw pixel quantity of 26,214,400 (though only some are streamed in at once) at double the framerate, which even with the momentary quality delay when a new slice is loaded I think ends up being net quality improvement. I guess I should look at both workflows a bit more

1Pac
Protege


Hello,
did you saw this article :smile:
Oculus Go now allows 5.7K video
https://forums.oculusvr.com/developer/discussion/70327/anyone-using-carmack-vr5kplayer-tool

Its work great on oculus go
julien :smile:


Haha, I don't think posted the right link, that redirected to here!

I have seen a couple of things about that, though it's 5760 x 2880 at 30 fps, which is 16,588,800 pixels, while Carmack's 5k player tool uses a base resolution of 5120x5120 at 60fps, which is a raw pixel quantity of 26,214,400 (though only some are streamed in at once) at double the framerate, which even with the momentary quality delay when a new slice is loaded I think ends up being net quality improvement. I guess I should look at both workflows a bit more