11-06-2017 08:47 PM
06-27-2018 09:19 AM
06-29-2018 02:35 PM
Ross_Beef said:
Hey all,
Wanted to provide an update. We’re working on landing this as soon as possible, updating the samples and providing documentation to
make this more clearly understood. Targeting the 1.28 SDK release if we can get it in.
High level, there’s a mismatch between the OVRCameraRig setting which we didn’t catch (Floor level vs. Eye level), and will put in a more sensible solution for it.
Thanks for your patience, apologies that this specific thread somehow got through the net (likely during our work to update avatars to the new look and shaders)
11-20-2018 10:45 AM
spacefrog said:
This is Unity 2017.4.6f1 latest LTS release. Honestly, that is in no way an "older" release.
This is the exact error message ( thrown about a 100 times i guess )
Graphics.CopyTexture with a region will not copy readable texture data for compressed formats (source texture format 50)But now i'm not sure that it's really the AVatarSDK any longer, as I justed tested again and it seems to throw the error even without a remote avatar in scene, so possibly it comes from the gazepointer texture or similar ...
Initially i suspectedOvrAvatarTextureCopyManager.cs being the bad guy here, but now i have to investigate i bit deeper when i got time... sorry
UPDATE: scratch my previous text. It is definitely the AvatarSDK. Even Oculus Rooms itself throws those Graphics.CopyTexture errors when entering/while loading avatars ....
11-27-2018 03:46 AM
11-27-2018 08:25 AM
11-27-2018 09:15 AM
Ross_Beef said:
Hey folks, following up. We’d previously been informed by our contact at Unity that this was only present in older versions and wouldn’t be an issue going forward, but i’m reopening the issue to get an update.
I will say, we’ve run perf analysis on the texture log issue and it’s benign / won’t impact perf.
11-27-2018 09:42 AM
12-04-2018 06:57 AM
12-04-2018 11:17 AM
12-07-2018 10:02 AM