Hi, I have read this and I tried to follow this article.
https://developer.oculus.com/documentation/platform/latest/concepts/dg-rooms/#rooms-quickstartBut Rooms.LaunchInvitableUserFlow() dose not work well...
So, I want to know how to use this method.
↓ I tried this in Unity Editor, Build Apps with OculusRift.
Entitlement check is success, I added test user.
Test user and my account are friends.
In document,
> The invite interface will be opened where the user may find and invite users to the room.
but nothing happens.
Rooms.LaunchInvitableUserFlow(roomID).OnComplete(LaunchInvitableUserFlowCallback);
// LaunchInvitableUserFlowCallback
void LaunchInvitableUserFlowCallback(Message msg)
{
if (msg.IsError)
{
Debug.Log("Error");
return;
}
Debug.Log("Success"); // This log appear.
}
Note:
In callback, I see the message by debugger.
In message, IsError = false, type = Room_LaunchInvitableUserFlow..
Answers