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I have a problem with the single pass stereo rendering method.

LegendaryKeithLegendaryKeith Posts: 5
edited December 2018 in Oculus Go Development
I have some issues with the stereo rendering method when i select the single pass multiview option.
I can only see the skybox on the right side and on the left side, i see that all my models are white and see the skybox as well. 
This picture below is what i saw when you put those 2 sides together. Is there a solution to this problem?
Headset: OculusGO
Unity Version: 2018.2.18f1
OculusOVRplugin: 1.31.0


  • LegendaryKeithLegendaryKeith Posts: 5
    Okay, so i kinda found a "solution" to this problem i had a month ago. I made a new project exported all my assets from my original project to my new project and it works now.
    I hope this will help anyone who has this problem.

    Have a nice day,

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