I'm using Windows 10.
I have installed the Oculus runtime from the site https://www.oculus.com/setup/
and located it on "D:\Oculus".
I created a symlink in "C:\Program Files\Oculus".
I'm using Unity 2018.3.0f2 Personal, and have downloaded the Oculus Integration asset. I downloaded the Oculus standalone package, v1.3.2. When running the Oculus\Avatar\Samples\AvatarGallery scene, I get the following error:
Oculus.Avatar.CAPI.ovrAvatar_SetForceASTCTextures (System.Boolean value) (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKCAPI.cs:1053)
OvrAvatarSDKManager.RequestAvatarSpecification (System.UInt64 userId, specificationCallback callback, System.Boolean useCombinedMesh, ovrAvatarAssetLevelOfDetail lod, System.Boolean forceMobileTextureFormat) (at Assets/Oculus/Avatar/Scripts/OvrAvatarSDKManager.cs:177)
OvrAvatar.Start () (at Assets/Oculus/Avatar/Scripts/OvrAvatar.cs:585)
I have read the incompatibility warning on the asset store page, but that's not what's causing the issue: I also have a second project using Unity 2018.2.17f1 Personal, but this project has an additional error:
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
Do you have suggestions on how to fix this?