02-06-2019 09:02 PM
02-14-2019 12:29 AM
02-14-2019 06:43 AM
02-14-2019 09:33 AM
@motorsep
motorsep said:
It's not over for your project, if it gets approved as "keys only". If you get keys, you can sell those keys anywhere you can.
I don't get you people.. VR isn't another smartphone platform. It's like a new console platform. Make solid games,with some substance, with story and interesting gameplay mechanics utilizing VR. That's what people want. If you were to release something like Carnival a few years ago, you'd be featured on the front page. Nowadays people don't care and Oculus need to move platform forward (preferably making profit). I, as a gamer, don't want to have store full of these kind of games.
02-14-2019 09:36 AM
02-16-2019 10:14 PM
dmeffert said:
I've had the same happen to my Rift experience. No e-mail, no explanation, no replies to a request for more information, no indication if it can be salvaged or if the basic concept is not good enough to begin with. At least I can still port it to the Vive and release it on Steam. But when you made something for the Go and you get "keys only" it's basically over for your project.Despite this I still started to work on a game for the Go because I really love the headset and VR development, but after seeing this thread I think I'm going to scrap it while it's still early stages. If something as polished as Carnival gets rejected then it seems getting on the store is a matter of rolling the dice, and doesn't necessarily have all that much to do with making a decent product (assuming the screenshot you showed is indicative of the overall level of quality).
Well, at least this solves the mystery of why there is not a lot of content on the Go, even though there seem to be many VR developers
02-24-2019 07:10 AM
02-25-2019 11:27 AM
Truthveyor said:
@paramlabs , have you gotten a more detailed feedback from the Oculus Submissions Team yet?
Have you opened a support ticket?
I'm in the same boat as you are, by the way. You can see my Forum post here:
https://forums.oculusvr.com/developer/discussion/73742/looking-for-input-whats-wrong-with-my-game
My game is approved for KEYS ONLY as of Feb 21, and I'm trying to get a more detailed feedback, so I can fix the problems. If I don't get this feedback, I can only guess what the problems are, and I can spend a lot of time and money trying to fix A, when it's B that is considered not good enough.
I think GOOD COMMUNICATION between the game developers and the Oculus Submissions Team is important.
02-25-2019 01:56 PM
03-04-2019 09:27 AM
03-04-2019 11:51 AM