02-14-2019 04:25 PM
02-14-2019 04:26 PM
02-15-2019 08:10 AM
02-15-2019 08:40 AM
motorsep said:
I wonder if no one even using 4.21.2 + 1.34 currently 😕
02-15-2019 08:53 AM
iansharar said:
motorsep said:
I wonder if no one even using 4.21.2 + 1.34 currently 😕
I'm not, will be soon though once I finish all of the updates for my current game.
I'm of the mindset to not transfer projects to newer versions of ue4. I know you CAN, but all I ever see are problems lol. Is there no reason you can't just finish it in 4.21.1? My current game is still using 4.16 lol, everything would stop working if i tried it in 4.21
02-15-2019 09:19 AM
motorsep said:
iansharar said:
motorsep said:
I wonder if no one even using 4.21.2 + 1.34 currently 😕
I'm not, will be soon though once I finish all of the updates for my current game.
I'm of the mindset to not transfer projects to newer versions of ue4. I know you CAN, but all I ever see are problems lol. Is there no reason you can't just finish it in 4.21.1? My current game is still using 4.16 lol, everything would stop working if i tried it in 4.21
That's actually a mistake, since UE4 keeps making things better for VR with every release. On top of that if no one tests newer version, Oculus/Epic will not know about bugs. That's actually the case with mobile VR and UE4 - only a few people use UE4 for mobile VR and even less people report bugs. Thus we have lingering bugs in the engine related to mobile VR.
Also, if you are on 4.16, you are lacking a ton of performance and functionality improvements, especially in Audio/Platform departments.
My project is still in the very early stages where I can afford to update to most recent version.
02-15-2019 11:15 AM
02-17-2019 08:26 PM
02-17-2019 11:39 PM
02-18-2019 06:21 AM
Neontop said:
I tried recently the template of @beaulima9933 v5.1 with the Oculus dis ue 4.21.2 and I have to flag false the Oculus Audio plugin has it crash the template on launch.
Good luck.