The guide to the Unreal Layer Sample states thie following: Actor_Blueprint illustrates rendering a UMG widget into a stereo layer. The widget is first rendered into a Material, then the SlateUI texture is pulled from the Material into the stereo layer. This is the UMG widget that is rendered to the quad and cylindrical layers in the sample.
But there is not blueprint code inside the Actor_Blueprint of the sample project. The Event Graph is completely empty.
The two stereo layers in the level only show a texture which was manually set and not the sample UMG widget called MenuBlueprint
This is from the gitHub Oculus Samples.@NinjaGaijin
maybe you know what is happening here?