Mobile - Go/GearVR: how to remove ambient lighting on Avatars — Oculus
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Mobile - Go/GearVR: how to remove ambient lighting on Avatars

stevehinanstevehinan Posts: 111
Art3mis
In Unity, I am trying to light an Avatar with dynamic lights, on mobile - Go/GearVR.
On the Rift, it works as expected.
On the Go, the Avatar looks fully lit, as if using an unlit material.

Are there settings in Unity to allow dynamic lighting on mobile avatars, or is this by design?

Thanks,
Steve Hinan - METAL MULTIBALL

Answers

  • bkjbkj Posts: 159 Oculus Start Member
    edited March 25
    point lights are a big no no, but you can try with a directional (max 3)
  • stevehinanstevehinan Posts: 111
    Art3mis
    edited March 26
    Thanks @bkj, mobile dynamic lighting on Avatar = directional lights only.

    The goal now is to remove the ambient lighting from the Avatar as it's currently flat lit, plus additive dynamic directional light.
    Where is this ambient lighting coming from and how do I remove or adjust it?

    I have tried using light probes, removing baked lighting and adjusting the OVR Avatar Material Manager (script) with no results.

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